*Special mention to team "Third Person Rooftop Combat Thing.Exe" and "Escape from Trash Planet". I didn't manage to get a photo of you working on your game, sorry!
These games were all an amazing example of the work that can be done in 48 hours. There was so much creativity and style in everyone's games and I bet everyone learned a thing or two along the way. On Sunday night around 6:30 everyone was ready for presentations. They all went very well, and I'll try to sum up the games as best as I can.
"Jamboni's" is a Splatoon-esk multiplayer physics game in which you drive a Zamboni around the ice collecting snow (represented as a percentage), run into green and red buckets of water (green painting the ice your colour and red 'resetting' that section of ice), and bumping into other players.
"N - SETSM" is a 2D multiplayer action puzzler which introduced the mechanic of growing and shrinking your character to keep moving forward, all the while fighting your opponent off.
"Where We're Going" is a cute underwater 2.5D platformer physics puzzler that lets you spawn a fish bowl beside you to tackle obstacles.
"Slomb" is a multiplayer Bomberman Splatoon hybrid where you fight to maintain control over the map by placing bombs of paint that explode paint in 5x5 blocks on each axis.
"Floofer Rescue" is a 3D bullet hell with a charming aesthetic featuring dog vs cat aerial combat and a unique dog bark mechanic to call for aid.
"The Trip Through Time" is a 2.5D puzzle platformer where you must properly line up your shots to throw a ball into a hoop, and progress to the next level.
"Escape from Trash Planet" is a 2.5D magnet puzzle platformer with a unique control scheme which allows well thought-out puzzle design.
"Third Person Rooftop Combat Thing.Exe" is a 3D action platformer with swordplay and a unique dark aesthetic which focuses the attention on the weapons and particles.
"Path of the Outcast" is a 2D pixel action random generation survival game where you are traveling to a safe house and if you get too close to the roads, you'll be spotted by the villagers and chased down.
And of course, "Have Hope" is Salvatore and I's 2D pixel Geometry Wars-esk reflex game with a vision mechanic which slowly closes in. You must collect the light in order to maintain vision. When the light closes in, all you have are the red eyes of the enemies to aid your survival. You can play it now in browser & remember that it's best experienced with an Xbox controller. We have exciting plans for this game so stay tuned!